WE,TSM&Azubu被疑作弊 拳頭最新公告
發佈時間:2012年10月08日 16:11:03    作者:開心遊戲網    人氣:22590    進入討論區
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這是關於美服論壇拳頭的最新公告,有關玩家普遍關注的WE和CLG.eu的比賽有了最新消息,但這個消息和他們的重賽無關,出人意料的是,居然是作弊!



  以下是論壇原文,小編就關鍵點做出翻譯,其他類似感謝MTV,場外因素之類的就略過不提(點擊這裡查看原文)http://na.leagueoflegends.com/board/showthread.php?t=2655300

S2已經順利進行了兩天,但是現在回想起來,第三天是非常令人失望的。現在就一些玩家重點關心的問題在此討論一下。



  舞台大屏幕的潛在可見性失誤



  儘管有著現場裁判,有密切監測系統,有出色的舞台設計以確保玩家能有90度的視角,但是,大屏幕有可能被參賽選手看到,這對其他看不到的選手顯然是不公平的。我們正在採取相應措施以確保選手看不到大屏幕。



  我們正在重申照片和錄像,仔細研究舞台設計以確保選手頭頂的大屏幕不會向他們洩露任何信息。



  不論玩家有什麼想法和建議,我們都需要一個嚴密的證據來證明他的準確性。



  現在,我們想就之前兩起大屏幕洩露時間做一個簡單回顧。



  一.TSM和Azubu



  Azubu有個麥克風壞了,他們不能很好的溝通,所以,我們中斷了遊戲。



  我們可以注意到,在暫停期間,每個戰隊都有個玩家把身體轉向了大屏幕位置,我們已經向他們發出警告了。

裁判判定重賽,因為以下兩點原因



  1.        Reginald和Chaox都以大屏幕洩露信息為由發起投訴



  2.        根據規定,Azubu隊伍的通訊故障了,這可以作為重賽理由



  二.WE&CLG.eu



  WE的一名隊員在第三場和最後一個重賽有那麼一會兒沒有正對自己的屏幕。



  我們反覆觀看了比賽視頻並參考了現場裁判的意見,我們認為WE的隊員確實有把頭轉向大屏幕位置而且很有可能看到了大屏幕上的內容。但是我們沒有確鑿的證據證明他是否真的看到了會影響比賽的內容,我們會繼續調查此事。

Hey guys,



    After two days of smooth sailing during the World Playoffs, Day 3 was disappointing. We’ve spent today investigating and reviewing the problems, and I’d like to go through and address some of the community’s big concerns surrounding yesterday’s issues.



    In hindsight, the potential visibility of minimap screens for players was a mistake. Despite on-site referees, close monitoring of player cams backstage, and stage design that ensured players would have to turn more than 90 degrees to be able to catch a glimpse of the minimaps, even the possibility of unfair play was simply unacceptable. We’re taking steps to ensure the minimap screens are not visible to players.



    We are re-examining photos, videos and renders of the stage layout to definitively understand sight lines between the players on-stage and the minimaps overhead. We’re taking it a step further moving forward to completely ensure the screens aren’t visible to players.



    Forward-facing camera angles can be misleading and we want to make sure everyone has the full picture before drawing any conclusions. This is something that we believe requires a comprehensive investigation but we absolutely understand why it’s cause for alarm.



    In the meantime, here’s a quick overview of the two primary minimap incidents we’ve been reviewing:



    TSM/Azubu game



    Azubu Frost had a microphone issue that didn’t allow them to communicate during the opening of the game. As a result, the game was paused.



    It was noticed that both teams had players that were shifting their bodies during the pause. Blanket warnings were issued to both Azubu Frost & TSM.



    Referees decided to issue a restart, as a) Reginald & Chaox had concerns about screen looking and b) Azubu’s communications disadvantage could reasonably be interpreted as requiring a restart under tournament rules.



    No further incidents of screen-looking were witnessed during this match.



    Team WE/CLG.eu game



    A player from Team WE was not facing forward for a moment during the 3rd and final restarted game before we wrapped for the night.



    We’ve reviewed the existing footage and firsthand accounts from our referees, and we believe the player’s head turn may have been in response to a loud vuvuzela and crowd cheering. We haven’t found conclusive evidence either way and are continuing to investigate.



    Those are the primary incidents that have been reported, but we are also investigating other alleged instances. More importantly, we are taking steps to completely ensure the screens are not visible to players at the conclusion of the Playoffs and Finals.



    Hardware and connection issues are harder to prepare for. Video cards can explode. Network cables can short out. Headsets can die. While we can pause and restore games, if any of those things happen in the middle of a teamfight, it will impact the course of the game dramatically. Long-term, we know we need better solutions for this and it is a priority.



    Regarding yesterday’s connection failures, we had a string of issues including a power failure, and two internet connectivity incidents we are continuing to investigate. It sucks that this happened, but we’re going to pe deep into the root cause to see if there are any other redundancies that could safeguard against this in the future.



    We’re trying to deliver an extraordinary experience for viewers, and yesterday didn’t live up to our goals. We’re going to take everything we’ve learned from the Playoffs and strive to make the remainder of the Quarter- and Semifinals, as well as the Finals, as great as we can make them.



    In the long run, looking to season 3 and beyond, we’re always learning and we’re reading all your feedback and taking it to heart. We believe the most important concern here is about fairness, and we’re going to do everything we can to preserve that moving forward.



    League of Legends as an eSport is young, and we’re learning a lot with each event. This is the run-up to our Super Bowl, and we’ve really been pouring our blood, sweat and tears into it. We’re as disappointed as you are that yesterday had so many issues, but we’re committed to improving, so that’s what we’re going to try to do.



    Right now we’re focused on setting up the conclusion of the Playoffs, and we’ll have more details on that shortly.



    Thanks,



    RedBeard
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超贊

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支持

很瞎

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