【遊戲內容】 三思而後言!限制對話功能即將上線
發佈時間:2013年03月18日 13:40:43    作者:開心遊戲網    人氣:14355    進入討論區
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亂說話是不好的唷!

各位積極正面的召喚師:

不良的行為很容破壞遊戲體驗,其中言語的攻擊與騷擾是相當常見的;雖然藉由審判系統能夠對一些惡質玩家起到懲罰的作用,但原廠 Riot 的社群系統首席設計師 Lyte 認為,這並不能完全解決惡質玩家的問題。在經過測試伺服器的實驗後,「限制對話功能」即將在正式伺服器上實施了!這個功能是怎麼運作的呢?Lyte 又希望這個功能可以達到什麼效果呢?讓我們直接聽聽 Lyte 怎麼說吧!

 

 

  Lyte 的話

 

For a while now, the player behavior team has recognized that bans are not the complete solution for dealing with toxic players in League of Legends. Although some toxic players were deterred by bans, a non-trivial number of these players would create new accounts, shift their toxicity and create negative experiences for low level players.

在觀察一陣子之後,玩家行為小組發現只以鎖帳號做為限制並不能完全解決玩家的不良行為。雖然鎖帳號確實對一些惡質玩家有用,但大多數會再去創一個新帳號,而這只是讓他們的不良行為轉為給那些召喚師等級較低的玩家帶來負面的遊戲體驗。

TL;DR: An experiment we have been testing on the PBE is “Restricted Chat Mode.” This is an account restriction that disables [All] Chat, and limits the number of chat messages that the player can send to team chat—the number of chat messages available slowly increases over the course of a game. We have decided to run a larger-scale test of this experiment on Live server. Initially, Restricted Chat Mode will be applied in addition to Tribunal bans. Restricted players will have to play matchmade games to remove Restricted Chat Mode and the number of matchmade games required to lift Restricted Chat Mode will depend on the severity of the ban. Depending on the data and success of this experiment, we will begin completely replacing some types of bans with Restricted Chat Mode.

簡而言之,我們在測試伺服器實驗了一個限制對話的功能;這個功能可以限制玩家無法使用全頻說話,對隊友說的話也有限制次數,但這次數會隨著遊戲時間的推進而逐漸增加。限制對話功能即將在正式伺服器上實施,它和審判系統是相關的。受到限制的玩家必須和其他玩家一同遊戲達到一定場次來解除限制,而場次的數目則是根據審判的嚴重性而定。由於實驗的結果與成功,我們將會把一些鎖帳號的懲罰換成限制對話。

On the player behavior team, one of our core philosophies is to create features that can help toxic players reform their behavior. In the past year, we’ve continued to use bans while we conducted a large research effort to explore the psychology of behavioral learning. We focused on a short-list of goals; for example, we wanted to develop features that would force players to be more accountable for their actions. To address this goal, the majority of our experiments on alternative punishments will be tied to games played, and not a set duration of time. Secondly, the majority of our experiments will allow players to remain on their main account but with specific restrictions on the account. Restricted players will no longer be able to jump onto a smurf account for a few days, and then jump back on their main—they will have to play matchmade games to unlock account privileges.

玩家行為小組的核心哲學就是導正玩家的不良行為。在這幾年來,我們在鎖帳號的同時,也不斷地在探索行為學習的心理學。我們優先關注了幾個目標;舉例來說,我們希望能讓玩家對於自己的所作所為更負責任。為了達成這個目標,我們多數的替代懲罰會與遊戲相關,而非限制一段時間。其次,我們多數的實驗會讓玩家繼續使用他們主要的帳號,但會受到一些特殊的限制。受到限制的玩家不再只是跑去玩分身玩個幾天,等到本尊帳號的懲罰時間結束後再回去玩;因為他們現在必須要進行遊戲,才能解除本尊帳號的特殊限制。

We also wanted to identify features that could accomplish two goals:
(1) The feature had to be reasonably valuable to the toxic player to encourage them to stay on their main account
(2) The feature had to shield the community from the player’s toxicity if they refused to reform

我們也想要實現兩個目標:

  1. 鼓勵惡質玩家停留在他們的本尊帳號。
  2. 若惡質玩家拒絕改正他們的行為,其他玩家可以受到保護。

Restricted Chat Mode forces toxic players to think carefully about their chat messages and what they use them for. If these players still choose to rage, they will immediately hit their message cap and be muted. This message cap mechanic shields players in the game from further toxicity, and also acts as a reminder that verbal abuse or harassment is unacceptable.

限制對話功能可以迫使惡質玩家三思而後言,在發言之前想想自己為何要說這些話。若這些玩家還是決定生氣地亂罵一通,那他們馬上就會用光可以說話的次數,接著就被禁言。限制對話次數不僅可以保護遊戲中的其他玩家不受影響,它同時也提醒了玩家言語的攻擊與騷擾是不受歡迎且不被接受的。

We acknowledge that Restricted Chat Mode isn’t suitable for all toxic behaviors; however, there’s no silver bullet here. This is just the beginning and we will keep experimenting with new account restrictions to add. Throughout this process, we’re going to need the help of all of our positive players in League. Use the player behavior systems like Tribunal [link] and Honor [link], because both will be vital for some of our future experiments.

我們承認限制對話功能無法適用於所有的惡質玩家,但是並沒有任何一個方法能夠一勞永逸。這只是一個開始,而我們將會持續實驗新的限制方法,以在日後實行。在過程中,我們會需要聯盟中所有積極正面的玩家的幫助。多多使用審判系統和榮譽系統吧,這對我們未來的實驗都是很重要的一環。

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